doddle Pro brings Digital Call Sheets to iOS (web access coming soon), with awesome features.
I learned how to do proper location scouting the old school way. I used to drive around with a flexfile full of blank forms in my car, just in case I came across a cool spot. also, I had my Canon EOS Rebel 35mm and some spare film.
check out this short interview i did in Grand Rapids this past weekend. after my two-hour seminar for the GR film community, we headed over to McFadden’s for a quick bite, and i recapped some info for the guys and gals at Michigan Film Reel.
i have a very exciting opportunity coming up next month. it’s something that you have a chance to experience one way or another.
at some point all of those notes, cocktail napkin sketches, ideas, pictures stolen from flickr, etc. end up turning into words somewhere. for the writer, it begins a long time ago, but for everyone else on the production (including your financiers), it all starts with the script. i have found i don’t feel all that creative locked away in my home office. whenever i try to write at home, end up getting a lot of laundry done instead. so i go out among people; i need something to focus against in order to really be productive. i bought my 17″ MacBook Pro as a desktop replacement over three years ago, and lugging it around often feels like overkill for what is essentially advanced word processing, especially now that i have my iPhone. but i’m a Final Draft guy, as is a lot of the industry. i can’t seriously expect to write industry-formatted screenplays on a tiny pocket-sized device can i? i was surprised to find out…
as i continue my series detailing parabolos portable production, part two of my section on development covers screenwriting for iPhone.
the development process is, in my opinion, the most important part of the production process. i feel way too many take it lightly. a lot of young filmmakers focus on the finished product. a polished finished film is critical if you want to be taken seriously, but if people spent as much time in development as they did in after effects, the world of short film would have even more value than it does today.
the development process should really be spent developing story, developing a visual form around that story, and then acquiring the resources they needed to tell that story. this includes the marketing scheme, release structure, etc. if you don’t know where your film will play, then you don’t know who your audience is, and you don’t know how to speak to them.
there’s lots of great tools out there to use during the development phase. i can’t cover all of them, but i can at least point out a few things i’ve found helpful (and free).